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Drawing Basics and Video Game Art : : Classic to Cutting-Edge Art Techniques for Winning Game Design

Solarski, Chris. Book - 2012 None on shelf No requests on this item Community Rating: 4 out of 5

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Level 01: Fundamentals. Materials ; Basic pencil techniqies ; Basic perspective ; Basic volumes ; Basic lighting and values ; Visual measuring tools ; Drawing process -- Level 02: Advanced drawing concepts. Advanced perspective and volumes ; Advanced lighting and values ; Atmospheric perspective ; Landscape drawing -- Level 03: The human figure. Gravity and movement ; Proportions ; Skeletal landmarks -- Level 04: Anatomy. Six stages for rendering anatomy ; The foot ; The leg ; The pelvis ; The spine and ribcage ; The shoulder girdle ; The arm ; The hand ; The head and neck ; Facial expressions -- Level 05: Elements of design. Frame ; Camera angle ; Scale ; Grouping ; Lighting ; Line ; Shapes ; Subverting conventions -- Level 06: Character design. Good studio practice ; Brainstorming and character concept ; Visual metaphors ; Mind-map, research, and mood board ; Thumbnail development ; Final character drawing and model sheet -- Level 07: Environment Design. Character/Environment Shapes ; Building Construction ; Character-Centric Environment Design ; Top-Down Environment Design ; Gameplay Map -- Level 08: Color and Digital Tools. Color ; Adding Color with Digital Tools -- Professional portfolio and getting work.
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen, the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. The author demonstrates how video games allow players to experience visual art in a new way and gives readers an introduction to basic drawing skills--light, value, color--as well as detailed instruction for using these methods to design complex characters and worlds. This book gives any game designer the right foundation in classical art techniques to create meaningful emotional experiences for gamers.

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Cover image for Drawing Basics and Video Game Art : : Classic to Cutting-Edge Art Techniques for Winning Game Design


PUBLISHED
New York : Watson-Guptill, c2012.
Year Published: 2012
Description: 240 pages : illustrations (some color) ; 26 cm.
Language: English
Format: Book

ISBN/STANDARD NUMBER
9780823098477

SUBJECTS
Computer games -- Design.
Video games -- Design.
Art -- Technique.